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Just got a few things to unload about TF2 recently.
First of all, at least for Valve servers, rules for Capture the flag.
If as the end of the time, neither side has capped the intelligence 3 times, who do you think wins? Surely, the team that's capped the intelligence the most times, right?
Nope, it's the team with the highest points.
See a problem here? By doing this, you value getting kills over protecting and capping the intelligence and when teams get locked into stalemates due to endless sentries, snipers and heavy medic combos, the team that can just get easy kills will win.
Team fortress 2 is NOT Call of duty. The objectives come before the kills. Doing this only puts the kills before the objectives and encourages things like spawn camping.
And oh, that reminds me of a little incident I incurred today.
It was 2fort and we were doing ok. One particular player, Heavy, was doing a good job defending our base. So a member of BLU team decided to call him out on it, claiming he was "base camping."
I'm sorry, base camping? I was under the impression that we were supposed to be defending the intelligence.
I mentioned this, and he replied that if you want to defend the base, then go Engineer.
Because a team of engineers is always the best strategy, right? This even happened a few moments before I was attacked in the intelligence room and got my buildings blown up. So you need more than Engineers to defend, and honestly defending the base from attacks is kind of necessary when the enemy is consistently sending in Medic and Heavy combos of their own.
So once again this propagates kills over actually performing the objectives, which you sadly get a lot of in TF2. I honestly don't think base camping is a thing when it is your OBJECTIVE to defend your intelligence. You have to capture it too, sure, but there are better classes for capping like Scouts and Soldiers. And even then, sometimes it's simply impossible to enter the enemy base due to sentries, at least not without a Medic.
So am I a "Scrublord" for defending my base from attack? I wouldn't think so personally. But please, share your feelings too.
First of all, at least for Valve servers, rules for Capture the flag.
If as the end of the time, neither side has capped the intelligence 3 times, who do you think wins? Surely, the team that's capped the intelligence the most times, right?
Nope, it's the team with the highest points.
See a problem here? By doing this, you value getting kills over protecting and capping the intelligence and when teams get locked into stalemates due to endless sentries, snipers and heavy medic combos, the team that can just get easy kills will win.
Team fortress 2 is NOT Call of duty. The objectives come before the kills. Doing this only puts the kills before the objectives and encourages things like spawn camping.
And oh, that reminds me of a little incident I incurred today.
It was 2fort and we were doing ok. One particular player, Heavy, was doing a good job defending our base. So a member of BLU team decided to call him out on it, claiming he was "base camping."
I'm sorry, base camping? I was under the impression that we were supposed to be defending the intelligence.
I mentioned this, and he replied that if you want to defend the base, then go Engineer.
Because a team of engineers is always the best strategy, right? This even happened a few moments before I was attacked in the intelligence room and got my buildings blown up. So you need more than Engineers to defend, and honestly defending the base from attacks is kind of necessary when the enemy is consistently sending in Medic and Heavy combos of their own.
So once again this propagates kills over actually performing the objectives, which you sadly get a lot of in TF2. I honestly don't think base camping is a thing when it is your OBJECTIVE to defend your intelligence. You have to capture it too, sure, but there are better classes for capping like Scouts and Soldiers. And even then, sometimes it's simply impossible to enter the enemy base due to sentries, at least not without a Medic.
So am I a "Scrublord" for defending my base from attack? I wouldn't think so personally. But please, share your feelings too.
RWBY Volume 4 (Spoiler Alert)
I swear this gets harder to write every time.
And with an intro like that, you probably think i'm going to rip into season 4... and I am, but, this time I have some nicer things to say.
Since volume 3 ended, i've kind of been expanding my scope in terms of RWBY. Connecting with more folks who watch it. I'd say I got a sort of sweet and sour end with that, one group who are more your usual fans who just enjoy the show and the other who can be very brutally critical, perhaps even more so than I can be. It's these perspectives that have helped me judge Volume 4 properly and not just bitch about it. So, here we go.
Overall, volume 4 seems to b
Writing commission reminder
So if I owe anybody writing and i've been given points to do so, i've had a bit of a loss of my notes thanks to a system crash on my PC, if you commissioned me to write a piece, please note me with the details and remind me and i'll get back on it immediately. Again, apologies for this.
So, Overwatch
Anyone playing it? If so, I want to add you, pronto. Leave me your BattleTag and i'll add you.
A moment to reflect
When something ends, sometimes the best thing someone can do is to look at why it ended and think of what happened along the way. That's what i've had to do today... and it has made me realize something.
Sometimes, it's best to enjoy what is set in stone than that which can change as quickly as the weather.
I'm not going to go into detail because this isn't a call out journal or anything, but it did involve a person. My time knowing them was pretty short and I took them over some people i'd known for far longer and liked better. Most of what kept them beside me was their abilities in certain realms and things i'd somehow stumbled into.
I g
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You mispelt coke.